6/21/2024
New game modes
Killfeed added
Leaderboards were added for all game modes.
New UI components for game scores
Overall UI improvements
Custom objects for CTF & Dog Tags
Fix for UI showing and hiding outside of a paintball game
Updated map spawning logic
Added new translation options
7/5/2024
Updated death handling logic
Fixed an issue that would duplicate lobbies when deleted
client/client.lua
client/unlocked.lua
html/*
server/server.lua
7/20/2024
Added support for new nass_libupdate
Added support for multiple setup peds
7/30/2024
Fix for issue with spectating
client/client.lua
server/server.lua
9/2/2024
Added version checking function
Removed weapon wheel
Fix for translation timer issues
Fix for some random errors
9/5/2024
Fix for spectating issues with team games
client/client.lua
server/server.lua
12/26/2024
Testing leaving game support
Added support for team radios (pma-voice)
New team deathmatch mode under arcade
Complete overhaul for spectating system to fix issues with leaving games while spectating.
Optimizations
Change of file structure
Added pre-config for map : https://github.com/EncodedDevelopment/Encoded-DeDust-2-Map-Conversion
Fix NPC and target not spawning or showing on server start