Common Issues
Please check this page before contacting support in our discord
Last updated
Please check this page before contacting support in our discord
Last updated
Stop your server
Update your to the latest recommended
then clear your server cache
Start your server
Go to the client/unlocked.lua file, and near line 90 you will see these
if GetResourceState('qb-inventory') == 'started' then LocalPlayer.state:set('inv_busy', true, true) end
if GetResourceState('ox_inventory') == 'started' then exports.ox_inventory:weaponWheel(true) end
if GetResourceState('qs-inventory') == 'started' then exports['qs-inventory']:WeaponWheel(true) end
Replace those 3 with these
if GetResourceState('qb-inventory') == 'started' then LocalPlayer.state:set('inv_busy', true, true) end
if GetResourceState('ox_inventory') == 'started' then
exports.ox_inventory:weaponWheel(true)
LocalPlayer.state.invBusy = true
end
if GetResourceState('qs-inventory') == 'started' then exports['qs-inventory']:WeaponWheel(true) end
Next near line 251 you will see almost the same thing
if GetResourceState('qb-inventory') == 'started' then LocalPlayer.state:set('inv_busy', false, true) end
if GetResourceState('ox_inventory') == 'started' then exports.ox_inventory:weaponWheel(false) end
if GetResourceState('qs-inventory') == 'started' then exports['qs-inventory']:WeaponWheel(false) end
And replace those with these
if GetResourceState('qb-inventory') == 'started' then LocalPlayer.state:set('inv_busy', false, true) end
if GetResourceState('ox_inventory') == 'started' then
exports.ox_inventory:weaponWheel(false)
LocalPlayer.state.invBusy = false
end
if GetResourceState('qs-inventory') == 'started' then exports['qs-inventory']:WeaponWheel(false) end