Config
Here you can get a preview of the config files.
Config = {}
Config.locale = Locales["en"] -- en | es | fr | de | it | pt | ru| zh
Config.debug = false
Config.defaultSettings = {
["maxPlayers"] = 12,
["mode"] = "FFA", -- Teams/FFA
["numberOfTeams"] = 2,
["weapon"] = "nass_paintball_gun",--"nass_paintball_gun",
["wager"] = 500,
["lives"] = 3, -- If changed, must be in Config.lives
["map"] = "Rust",-- If changed, must be in Config.maps
["allowSpectate"] = true, -- Config.spectate.enabled must be true
["timeLimit"] = 10, --In Minutes/If changed, must be in Config.timeLimits
["privateLobby"] = false,
["maxScore"] = 10,-- If changed, must be in Config.scores
}
Config.leaveLobby = {
enabled = true,
commandName = "leavePaintball",
}
Config.setupLocations = {
{
coords = vector4(-266.3095, -2017.1084, 30.1456, 233.2725),
blip = {
enabled = true,
label = Config.locale["blip_name"],
sprite = 160,
scale = 0.65,
shortrange = true,
},
ped = {
enabled = true,
model = 'cs_siemonyetarian',
frozen = true,
blockNonTemp = true,
invincible = true,
}
},
--[[{
coords = vector4(-282.1599, -2031.2577, 30.1457, 297.5033),
blip = {
enabled = true,
label = Config.locale["blip_name"],
sprite = 160,
scale = 0.65,
shortrange = true,
},
ped = {
enabled = true,
model = 'cs_siemonyetarian',
frozen = true,
blockNonTemp = true,
invincible = true,
}
},]]
}
Config.defaultHealth = 100 --Personally would leave this(Cannot be less than 2)
Config.wagering = true -- Setting this to false will disable bettings
Config.checkCash = true --Checks player cash before creating/joining lobby
Config.wagerAccount = "cash" --cash | bank
Config.useRPName = true --Will use RP name for lobby list
Config.infiniteStamina = true --If maps are large and players are running out of stamina, would recommend this
Config.waitForRespawn = true -- Add a timer to respawn after a player death
Config.respawnTime = 10 -- In Seconds
Config.spawnProtection = true -- Give player spawn protection when they respawn
Config.spawnProtectionTimer = 5 --Timer in seconds for length of spawn protection
Config.setTransparent = true -- Set the player semi-transparent to indicate that they have spawn protection currently on | Config.SpawnProtection must be true
Config.resetHealth = true -- Reset player health when they get a kill
Config.infniteAmmo = true -- If you are having issues with your anticheat, set this to false
Config.ammoAmount = 200 -- Default ammount of bullets given with the weapon
--Enable this if you would like your pma voice to add players on a team to a radio channel.
Config.radio = {
enabled = true,
}
Config.target = {-- Supports "ox_target" | "qtarget" | "qb-target" natively
enabled = true, --Setting to false will use normal helptext prompt
size = {x=3.0,y=3.0,z=3.0},
distance = 3,
icon = "fa-solid fa-gun",
label = Config.locale["target_label"],
}
Config.clothing = true --Setting this to false will remove the outfits
Config.teams = {
[1] = {
name = "Red",
color = "red",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 5, drawable = 178 }, -- Torso2
{ component = 9, texture = 4, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 5, drawable = 77 }, -- Legs
{ component = 6, texture = 5, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 5, drawable = 180 }, -- Torso2
{ component = 9, texture = 4, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 5, drawable = 79 }, -- Legs
{ component = 6, texture = 5, drawable = 58 }, -- Shoes
},
},
[2] = {
name = "Blue",
color = "blue",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 6, drawable = 178 }, -- Torso2
{ component = 9, texture = 5, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 6, drawable = 77 }, -- Legs
{ component = 6, texture = 6, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 6, drawable = 180 }, -- Torso2
{ component = 9, texture = 5, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 6, drawable = 79 }, -- Legs
{ component = 6, texture = 6, drawable = 58 }, -- Shoes
},
},
[3] = {
name = "Green",
color = "green",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 1, drawable = 178 }, -- Torso2
{ component = 9, texture = 0, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 1, drawable = 77 }, -- Legs
{ component = 6, texture = 1, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 1, drawable = 180 }, -- Torso2
{ component = 9, texture = 0, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 1, drawable = 79 }, -- Legs
{ component = 6, texture = 1, drawable = 58 }, -- Shoes
},
},
[4] = {
name = "Orange",
color = "orange",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 2, drawable = 178 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 2, drawable = 77 }, -- Legs
{ component = 6, texture = 2, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 2, drawable = 180 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 2, drawable = 79 }, -- Legs
{ component = 6, texture = 2, drawable = 58 }, -- Shoes
},
},
[5] = {
name = "Yellow",
color = "yellow",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 0, drawable = 178 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 0, drawable = 77 }, -- Legs
{ component = 6, texture = 0, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 0, drawable = 180 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 0, drawable = 79 }, -- Legs
{ component = 6, texture = 0, drawable = 58 }, -- Shoes
},
},
[6] = {
name = "Purple",
color = "purple",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 3, drawable = 178 }, -- Torso2
{ component = 9, texture = 2, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 3, drawable = 77 }, -- Legs
{ component = 6, texture = 3, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 3, drawable = 180 }, -- Torso2
{ component = 9, texture = 2, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 3, drawable = 79 }, -- Legs
{ component = 6, texture = 3, drawable = 58 }, -- Shoes
},
},
[7] = {
name = "Black",
color = "black",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 10, drawable = 178 }, -- Torso2
{ component = 9, texture = 9, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 10, drawable = 77 }, -- Legs
{ component = 6, texture = 10, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 10, drawable = 180 }, -- Torso2
{ component = 9, texture = 9, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 10, drawable = 79 }, -- Legs
{ component = 6, texture = 10, drawable = 58 }, -- Shoes
},
},
[8] = {
name = "White",
color = "white",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 9, drawable = 178 }, -- Torso2
{ component = 9, texture = 8, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 9, drawable = 77 }, -- Legs
{ component = 6, texture = 9, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 9, drawable = 180 }, -- Torso2
{ component = 9, texture = 8, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 9, drawable = 79 }, -- Legs
{ component = 6, texture = 9, drawable = 58 }, -- Shoes
},
},
}
--If you want to remove a weapon, delete it from this list
Config.headshotMultiplier = 3.0
Config.weapons = {
["nass_paintball_gun"] = {label = "Paintball Gun", damage = 20},
["WEAPON_REVOLVER"] = {label = "Revolver", damage = 37},
["WEAPON_PISTOL"] = {label = "Pistol", damage = 15},
["WEAPON_PISTOL_MK2"] = {label = "Pistol Mk2", damage = 20},
["WEAPON_COMBATPISTOL"] = {label = "Combatpistol", damage = 25},
["WEAPON_APPISTOL"] = {label = "AP Pistol", damage = 20},
["WEAPON_PISTOL50"] = {label = "Pistol 50", damage = 40},
["WEAPON_SNSPISTOL"] = {label = "SNS Pistol", damage = 15},
["WEAPON_HEAVYPISTOL"] = {label = "Heavy Pistol", damage = 40},
["WEAPON_VINTAGEPISTOL"] = {label = "Vintage Pistol", damage = 30},
["WEAPON_MARKSMANPISTOL"] = {label = "Marksman Pistol", damage = 30},
["WEAPON_MICROSMG"] = {label = "Micro SMG", damage = 20},
["WEAPON_MINISMG"] = {label = "Mini SMG", damage = 20},
["WEAPON_SMG"] = {label = "SMG", damage = 20},
["WEAPON_SMG_MK2"] = {label = "SMG Mk2", damage = 20},
["WEAPON_ASSAULTSMG"] = {label = "Assault SMG", damage = 20},
["WEAPON_MG"] = {label = "MG", damage = 20},
["WEAPON_COMBATMG"] = {label = "Combat MG", damage = 20},
["WEAPON_COMBATMG_MK2"] = {label = "Combat MG Mk2", damage = 20},
["WEAPON_COMBATPDW"] = {label = "Combat PDW", damage = 20},
["WEAPON_GUSENBERG"] = {label = "Gusenberg", damage = 20},
["WEAPON_MACHINEPISTOL"] = {label = "Machine Pistol", damage = 20},
["WEAPON_ASSAULTRIFLE"] = {label = "Assault Rifle", damage = 20},
["WEAPON_ASSAULTRIFLE_MK2"] = {label = "Assault Rifle Mk2", damage = 20},
["WEAPON_CARBINERIFLE"] = {label = "Carbine Rifle", damage = 20},
["WEAPON_CARBINERIFLE_MK2"] = {label = "Carbine Rifle Mk2", damage = 20},
["WEAPON_ADVANCEDRIFLE"] = {label = "Advanced Rifle", damage = 20},
["WEAPON_SPECIALCARBINE"] = {label = "Special Carbine", damage = 20},
["WEAPON_BULLPUPRIFLE"] = {label = "Bullpup Rifle", damage = 20},
["WEAPON_COMPACTRIFLE"] = {label = "Compact Rifle", damage = 20},
["WEAPON_PUMPSHOTGUN"] = {label = "Pump Shotgun", damage = 60},
["WEAPON_SAWNOFFSHOTGUN"] = {label = "Sawnoff Shotgun", damage = 40},
["WEAPON_BULLPUPSHOTGUN"] = {label = "Bullpup Shotgun", damage = 50},
["WEAPON_ASSAULTSHOTGUN"] = {label = "Assault Shotgun", damage = 60},
["WEAPON_MUSKET"] = {label = "Musket", damage = 120},
["WEAPON_HEAVYSHOTGUN"] = {label = "Heavy Shotgun", damage = 40},
["WEAPON_DBSHOTGUN"] = {label = "DB Shotgun", damage = 40},
["WEAPON_SNIPERRIFLE"] = {label = "Sniper Rifle", damage = 200},
["WEAPON_HEAVYSNIPER"] = {label = "Heavy Sniper", damage = 200},
["WEAPON_HEAVYSNIPER_MK2"] = {label = "Heavy Sniper Mk2", damage = 200},
["WEAPON_MARKSMANRIFLE"] = {label = "Marksman Rifle", damage = 200},
["WEAPON_SNSPISTOL_MK2"] = {label = "SNS Pistol Mk2", damage = 17},
["WEAPON_REVOLVER_MK2"] = {label = "Revolver Mk2", damage = 40},
["WEAPON_DOUBLEACTION"] = {label = "Double Action", damage = 30},
["WEAPON_SPECIALCARBINE_MK2"] = {label = "Special Carbine Mk2", damage = 20},
["WEAPON_BULLPUPRIFLE_MK2"] = {label = "Bullpup Rifle Mk2", damage = 20},
["WEAPON_PUMPSHOTGUN_MK2"] = {label = "Pump Shotgun Mk2", damage = 20},
["WEAPON_MARKSMANRIFLE_MK2"] = {label = "Marksman Rifle Mk2", damage = 20},
["WEAPON_RAYPISTOL"] = {label = "Ray Pistol", damage = 20},
["WEAPON_RAYCARBINE"] = {label = "Ray Carbine", damage = 20},
["WEAPON_RAYMINIGUN"] = {label = "Ray Minigun", damage = 20},
["WEAPON_NAVYREVOLVER"] = {label = "Navy Revolver", damage = 20},
["WEAPON_MILITARYRIFLE"] = {label = "Military Rifle", damage = 20},
["WEAPON_COMBATSHOTGUN"] = {label = "Combat Shotgun", damage = 20},
["WEAPON_AUTOSHOTGUN"] = {label = "Auto Shotgun", damage = 30},
}
Config.leaderboard = {
enabled = true,
name = "showLeadeboard",
keybind = "I",
}
-- Time limits for the dropdown menu in the lobby creation UI
Config.timeLimits = {
--Time in minutes
3,
5,
10,
15,
20,
"Unlimited",
}
Config.lives = {
"1",
"3",
"5",
"10",
}
-- Max Scores for CTF, Dog Tags, and Team Deathmatch
Config.scores = {
"3",
"5",
"10",
"15",
"20",
"30",
"50",
"100",
"150",
"250",
}
Config.spectate = {
enabled = true,
controls = { -- https://docs.fivem.net/docs/game-references/controls/#controls
cancel = {194, "INPUT_FRONTEND_RRIGHT"}, --Backspace
left = {189, "INPUT_FRONTEND_LEFT"}, -- Left Arrow
right = {190, "INPUT_FRONTEND_RIGHT"}, -- Right Arrow
}
}
Config.gunGameWeapons = { --Must be in Config.weapons
"WEAPON_REVOLVER",
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_MICROSMG",
"WEAPON_SMG",
"WEAPON_ASSAULTSMG",
"WEAPON_COMBATMG",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_ASSAULTRIFLE",
"WEAPON_CARBINERIFLE",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_RAYPISTOL",
"nass_paintball_gun",
}
Config.animationDicts = {
[1] = {dict = "anim@amb@nightclub@dancers@podium_dancers@", anim = "hi_dance_facedj_17_v2_male^5"},
[2] = {dict = "misscommon@response", anim = "bring_it_on"},
[3] = {dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_a@", anim = "high_center"},
[4] = {dict = "anim@mp_player_intcelebrationfemale@shadow_boxing" , anim = "shadow_boxing"},
[5] = {dict = "anim@mp_player_intcelebrationfemale@knuckle_crunch", anim = "knuckle_crunch"},
[6] = {dict = "anim@mp_player_intcelebrationfemale@thumbs_up", anim = "thumbs_up"},
[7] = {dict = "mp_player_int_uppergang_sign_b", anim = "mp_player_int_gang_sign_b_enter"},
[8] = {dict = "move_clown@p_m_two_idles@", anim = "fidget_adjust_nose"},
[9] = {dict = "anim@mp_player_intcelebrationfemale@cut_throat", anim = "cut_throat"},
[10] = {dict = "anim@mp_player_intcelebrationfemale@finger", anim = "finger"},
[11] = {dict = "anim@arena@celeb@flat@paired@no_props@", anim = "laugh_a_player_a"},
[12] = {dict = "anim@mp_player_intcelebrationfemale@mind_blown", anim = "mind_blown"},
[13] = {dict = "anim@mp_player_intcelebrationfemale@raining_cash", anim = "raining_cash"},
[14] = {dict = "anim@mp_player_intcelebrationfemale@raise_the_roof", anim = "raise_the_roof"},
[15] = {dict = "anim@mp_player_intcelebrationfemale@shush", anim = "shush"},
[16] = {dict = "anim@mp_player_intcelebrationfemale@thumb_on_ears", anim = "thumb_on_ears"},
[17] = {dict = "anim@mp_player_intcelebrationfemale@uncle_disco", anim = "uncle_disco"},
[18] = {dict = "anim@mp_player_intcelebrationfemale@wave", anim = "wave"},
[19] = {dict = "anim@mp_player_intcelebrationmale@air_guitar", anim = "air_guitar"},
[20] = {dict = "anim@mp_player_intcelebrationmale@blow_kiss", anim = "blow_kiss"},
[21] = {dict = "anim@mp_player_intcelebrationmale@chicken_taunt", anim = "chicken_taunt"},
[22] = {dict = "anim@mp_player_intcelebrationmale@karate_chops", anim = "karate_chops"},
[23] = {dict = "anim@mp_player_intcelebrationmale@slow_clap", anim = "slow_clap"},
[24] = {dict = "anim@mp_player_intcelebrationmale@wank", anim = "wave"},
[25] = {dict = "anim@mp_player_intcelebrationpaired@m_m_fist_bump", anim = "fist_bump_left"},
[26] = {dict = "anim@mp_player_intcelebrationpaired@f_f_sarcastic", anim = "sarcastic_left"},
}
Config.deathAnimation = {
dict = "mini@cpr@char_b@cpr_def",
anim = "cpr_pumpchest_idle",
}
Config.checkPermFunction = false -- Added by request. Turn this on to use the permCheck function in the server/unlocked.lua
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