Config
Here you can get a preview of the config files.
Config = {}
Config.locale = Locales["en"] -- en | es | fr | de | it | pt | ru| zh
Config.debug = false
Config.defaultSettings = {
["maxPlayers"] = 12,
["mode"] = "FFA", -- Teams/FFA
["numberOfTeams"] = 2,
["weapon"] = "nass_paintball_gun",--"nass_paintball_gun",
["wager"] = 500,
["lives"] = 3, -- If changed, must be in Config.lives
["map"] = "Rust",-- If changed, must be in Config.maps
["allowSpectate"] = true, -- Config.spectate.enabled must be true
["timeLimit"] = 10, --In Minutes/If changed, must be in Config.timeLimits
["privateLobby"] = false,
["maxScore"] = 10,-- If changed, must be in Config.scores
}
Config.leaveLobby = {
enabled = true,
commandName = "leavePaintball",
}
Config.setupLocations = {
{
coords = vector4(-266.3095, -2017.1084, 30.1456, 233.2725),
blip = {
enabled = true,
label = Config.locale["blip_name"],
sprite = 160,
scale = 0.65,
shortrange = true,
},
ped = {
enabled = true,
model = 'cs_siemonyetarian',
frozen = true,
blockNonTemp = true,
invincible = true,
}
},
--[[{
coords = vector4(-282.1599, -2031.2577, 30.1457, 297.5033),
blip = {
enabled = true,
label = Config.locale["blip_name"],
sprite = 160,
scale = 0.65,
shortrange = true,
},
ped = {
enabled = true,
model = 'cs_siemonyetarian',
frozen = true,
blockNonTemp = true,
invincible = true,
}
},]]
}
Config.defaultHealth = 100 --Personally would leave this(Cannot be less than 2)
Config.wagering = true -- Setting this to false will disable bettings
Config.checkCash = true --Checks player cash before creating/joining lobby
Config.wagerAccount = "cash" --cash | bank
Config.useRPName = true --Will use RP name for lobby list
Config.infiniteStamina = true --If maps are large and players are running out of stamina, would recommend this
Config.waitForRespawn = true -- Add a timer to respawn after a player death
Config.respawnTime = 10 -- In Seconds
Config.spawnProtection = true -- Give player spawn protection when they respawn
Config.spawnProtectionTimer = 5 --Timer in seconds for length of spawn protection
Config.setTransparent = true -- Set the player semi-transparent to indicate that they have spawn protection currently on | Config.SpawnProtection must be true
Config.resetHealth = true -- Reset player health when they get a kill
Config.infniteAmmo = true -- If you are having issues with your anticheat, set this to false
Config.ammoAmount = 200 -- Default ammount of bullets given with the weapon
--Enable this if you would like your pma voice to add players on a team to a radio channel.
Config.radio = {
enabled = true,
}
Config.target = {-- Supports "ox_target" | "qtarget" | "qb-target" natively
enabled = true, --Setting to false will use normal helptext prompt
size = {x=3.0,y=3.0,z=3.0},
distance = 3,
icon = "fa-solid fa-gun",
label = Config.locale["target_label"],
}
Config.clothing = true --Setting this to false will remove the outfits
Config.teams = {
[1] = {
name = "Red",
color = "red",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 5, drawable = 178 }, -- Torso2
{ component = 9, texture = 4, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 5, drawable = 77 }, -- Legs
{ component = 6, texture = 5, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 5, drawable = 180 }, -- Torso2
{ component = 9, texture = 4, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 5, drawable = 79 }, -- Legs
{ component = 6, texture = 5, drawable = 58 }, -- Shoes
},
},
[2] = {
name = "Blue",
color = "blue",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 6, drawable = 178 }, -- Torso2
{ component = 9, texture = 5, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 6, drawable = 77 }, -- Legs
{ component = 6, texture = 6, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 6, drawable = 180 }, -- Torso2
{ component = 9, texture = 5, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 6, drawable = 79 }, -- Legs
{ component = 6, texture = 6, drawable = 58 }, -- Shoes
},
},
[3] = {
name = "Green",
color = "green",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 1, drawable = 178 }, -- Torso2
{ component = 9, texture = 0, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 1, drawable = 77 }, -- Legs
{ component = 6, texture = 1, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 1, drawable = 180 }, -- Torso2
{ component = 9, texture = 0, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 1, drawable = 79 }, -- Legs
{ component = 6, texture = 1, drawable = 58 }, -- Shoes
},
},
[4] = {
name = "Orange",
color = "orange",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 2, drawable = 178 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 2, drawable = 77 }, -- Legs
{ component = 6, texture = 2, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 2, drawable = 180 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 2, drawable = 79 }, -- Legs
{ component = 6, texture = 2, drawable = 58 }, -- Shoes
},
},
[5] = {
name = "Yellow",
color = "yellow",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 0, drawable = 178 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 0, drawable = 77 }, -- Legs
{ component = 6, texture = 0, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 0, drawable = 180 }, -- Torso2
{ component = 9, texture = 1, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 0, drawable = 79 }, -- Legs
{ component = 6, texture = 0, drawable = 58 }, -- Shoes
},
},
[6] = {
name = "Purple",
color = "purple",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 3, drawable = 178 }, -- Torso2
{ component = 9, texture = 2, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 3, drawable = 77 }, -- Legs
{ component = 6, texture = 3, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 3, drawable = 180 }, -- Torso2
{ component = 9, texture = 2, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 3, drawable = 79 }, -- Legs
{ component = 6, texture = 3, drawable = 58 }, -- Shoes
},
},
[7] = {
name = "Black",
color = "black",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 10, drawable = 178 }, -- Torso2
{ component = 9, texture = 9, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 10, drawable = 77 }, -- Legs
{ component = 6, texture = 10, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 10, drawable = 180 }, -- Torso2
{ component = 9, texture = 9, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 10, drawable = 79 }, -- Legs
{ component = 6, texture = 10, drawable = 58 }, -- Shoes
},
},
[8] = {
name = "White",
color = "white",
male_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 9, drawable = 178 }, -- Torso2
{ component = 9, texture = 8, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 17 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 9, drawable = 77 }, -- Legs
{ component = 6, texture = 9, drawable = 55 }, -- Shoes
},
female_clothing = {
{ component = 8, texture = 0, drawable = 15 }, -- Torso1
{ component = 11, texture = 9, drawable = 180 }, -- Torso2
{ component = 9, texture = 8, drawable = 17 }, -- Vest
{ component = 3, texture = 0, drawable = 19 }, -- Arms
{ component = 1, texture = 0, drawable = 28 }, -- Mask
{ component = 4, texture = 9, drawable = 79 }, -- Legs
{ component = 6, texture = 9, drawable = 58 }, -- Shoes
},
},
}
--If you want to remove a weapon, delete it from this list
Config.headshotMultiplier = 3.0
Config.weapons = {
["nass_paintball_gun"] = {label = "Paintball Gun", damage = 20},
["WEAPON_REVOLVER"] = {label = "Revolver", damage = 37},
["WEAPON_PISTOL"] = {label = "Pistol", damage = 15},
["WEAPON_PISTOL_MK2"] = {label = "Pistol Mk2", damage = 20},
["WEAPON_COMBATPISTOL"] = {label = "Combatpistol", damage = 25},
["WEAPON_APPISTOL"] = {label = "AP Pistol", damage = 20},
["WEAPON_PISTOL50"] = {label = "Pistol 50", damage = 40},
["WEAPON_SNSPISTOL"] = {label = "SNS Pistol", damage = 15},
["WEAPON_HEAVYPISTOL"] = {label = "Heavy Pistol", damage = 40},
["WEAPON_VINTAGEPISTOL"] = {label = "Vintage Pistol", damage = 30},
["WEAPON_MARKSMANPISTOL"] = {label = "Marksman Pistol", damage = 30},
["WEAPON_MICROSMG"] = {label = "Micro SMG", damage = 20},
["WEAPON_MINISMG"] = {label = "Mini SMG", damage = 20},
["WEAPON_SMG"] = {label = "SMG", damage = 20},
["WEAPON_SMG_MK2"] = {label = "SMG Mk2", damage = 20},
["WEAPON_ASSAULTSMG"] = {label = "Assault SMG", damage = 20},
["WEAPON_MG"] = {label = "MG", damage = 20},
["WEAPON_COMBATMG"] = {label = "Combat MG", damage = 20},
["WEAPON_COMBATMG_MK2"] = {label = "Combat MG Mk2", damage = 20},
["WEAPON_COMBATPDW"] = {label = "Combat PDW", damage = 20},
["WEAPON_GUSENBERG"] = {label = "Gusenberg", damage = 20},
["WEAPON_MACHINEPISTOL"] = {label = "Machine Pistol", damage = 20},
["WEAPON_ASSAULTRIFLE"] = {label = "Assault Rifle", damage = 20},
["WEAPON_ASSAULTRIFLE_MK2"] = {label = "Assault Rifle Mk2", damage = 20},
["WEAPON_CARBINERIFLE"] = {label = "Carbine Rifle", damage = 20},
["WEAPON_CARBINERIFLE_MK2"] = {label = "Carbine Rifle Mk2", damage = 20},
["WEAPON_ADVANCEDRIFLE"] = {label = "Advanced Rifle", damage = 20},
["WEAPON_SPECIALCARBINE"] = {label = "Special Carbine", damage = 20},
["WEAPON_BULLPUPRIFLE"] = {label = "Bullpup Rifle", damage = 20},
["WEAPON_COMPACTRIFLE"] = {label = "Compact Rifle", damage = 20},
["WEAPON_PUMPSHOTGUN"] = {label = "Pump Shotgun", damage = 60},
["WEAPON_SAWNOFFSHOTGUN"] = {label = "Sawnoff Shotgun", damage = 40},
["WEAPON_BULLPUPSHOTGUN"] = {label = "Bullpup Shotgun", damage = 50},
["WEAPON_ASSAULTSHOTGUN"] = {label = "Assault Shotgun", damage = 60},
["WEAPON_MUSKET"] = {label = "Musket", damage = 120},
["WEAPON_HEAVYSHOTGUN"] = {label = "Heavy Shotgun", damage = 40},
["WEAPON_DBSHOTGUN"] = {label = "DB Shotgun", damage = 40},
["WEAPON_SNIPERRIFLE"] = {label = "Sniper Rifle", damage = 200},
["WEAPON_HEAVYSNIPER"] = {label = "Heavy Sniper", damage = 200},
["WEAPON_HEAVYSNIPER_MK2"] = {label = "Heavy Sniper Mk2", damage = 200},
["WEAPON_MARKSMANRIFLE"] = {label = "Marksman Rifle", damage = 200},
["WEAPON_SNSPISTOL_MK2"] = {label = "SNS Pistol Mk2", damage = 17},
["WEAPON_REVOLVER_MK2"] = {label = "Revolver Mk2", damage = 40},
["WEAPON_DOUBLEACTION"] = {label = "Double Action", damage = 30},
["WEAPON_SPECIALCARBINE_MK2"] = {label = "Special Carbine Mk2", damage = 20},
["WEAPON_BULLPUPRIFLE_MK2"] = {label = "Bullpup Rifle Mk2", damage = 20},
["WEAPON_PUMPSHOTGUN_MK2"] = {label = "Pump Shotgun Mk2", damage = 20},
["WEAPON_MARKSMANRIFLE_MK2"] = {label = "Marksman Rifle Mk2", damage = 20},
["WEAPON_RAYPISTOL"] = {label = "Ray Pistol", damage = 20},
["WEAPON_RAYCARBINE"] = {label = "Ray Carbine", damage = 20},
["WEAPON_RAYMINIGUN"] = {label = "Ray Minigun", damage = 20},
["WEAPON_NAVYREVOLVER"] = {label = "Navy Revolver", damage = 20},
["WEAPON_MILITARYRIFLE"] = {label = "Military Rifle", damage = 20},
["WEAPON_COMBATSHOTGUN"] = {label = "Combat Shotgun", damage = 20},
["WEAPON_AUTOSHOTGUN"] = {label = "Auto Shotgun", damage = 30},
}
Config.leaderboard = {
enabled = true,
name = "showLeadeboard",
keybind = "I",
}
-- Time limits for the dropdown menu in the lobby creation UI
Config.timeLimits = {
--Time in minutes
3,
5,
10,
15,
20,
"Unlimited",
}
Config.lives = {
"1",
"3",
"5",
"10",
}
-- Max Scores for CTF, Dog Tags, and Team Deathmatch
Config.scores = {
"3",
"5",
"10",
"15",
"20",
"30",
"50",
"100",
"150",
"250",
}
Config.spectate = {
enabled = true,
controls = { -- https://docs.fivem.net/docs/game-references/controls/#controls
cancel = {194, "INPUT_FRONTEND_RRIGHT"}, --Backspace
left = {189, "INPUT_FRONTEND_LEFT"}, -- Left Arrow
right = {190, "INPUT_FRONTEND_RIGHT"}, -- Right Arrow
}
}
Config.gunGameWeapons = { --Must be in Config.weapons
"WEAPON_REVOLVER",
"WEAPON_PISTOL",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_MICROSMG",
"WEAPON_SMG",
"WEAPON_ASSAULTSMG",
"WEAPON_COMBATMG",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_ASSAULTRIFLE",
"WEAPON_CARBINERIFLE",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_RAYPISTOL",
"nass_paintball_gun",
}
Config.animationDicts = {
[1] = {dict = "anim@amb@nightclub@dancers@podium_dancers@", anim = "hi_dance_facedj_17_v2_male^5"},
[2] = {dict = "misscommon@response", anim = "bring_it_on"},
[3] = {dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_a@", anim = "high_center"},
[4] = {dict = "anim@mp_player_intcelebrationfemale@shadow_boxing" , anim = "shadow_boxing"},
[5] = {dict = "anim@mp_player_intcelebrationfemale@knuckle_crunch", anim = "knuckle_crunch"},
[6] = {dict = "anim@mp_player_intcelebrationfemale@thumbs_up", anim = "thumbs_up"},
[7] = {dict = "mp_player_int_uppergang_sign_b", anim = "mp_player_int_gang_sign_b_enter"},
[8] = {dict = "move_clown@p_m_two_idles@", anim = "fidget_adjust_nose"},
[9] = {dict = "anim@mp_player_intcelebrationfemale@cut_throat", anim = "cut_throat"},
[10] = {dict = "anim@mp_player_intcelebrationfemale@finger", anim = "finger"},
[11] = {dict = "anim@arena@celeb@flat@paired@no_props@", anim = "laugh_a_player_a"},
[12] = {dict = "anim@mp_player_intcelebrationfemale@mind_blown", anim = "mind_blown"},
[13] = {dict = "anim@mp_player_intcelebrationfemale@raining_cash", anim = "raining_cash"},
[14] = {dict = "anim@mp_player_intcelebrationfemale@raise_the_roof", anim = "raise_the_roof"},
[15] = {dict = "anim@mp_player_intcelebrationfemale@shush", anim = "shush"},
[16] = {dict = "anim@mp_player_intcelebrationfemale@thumb_on_ears", anim = "thumb_on_ears"},
[17] = {dict = "anim@mp_player_intcelebrationfemale@uncle_disco", anim = "uncle_disco"},
[18] = {dict = "anim@mp_player_intcelebrationfemale@wave", anim = "wave"},
[19] = {dict = "anim@mp_player_intcelebrationmale@air_guitar", anim = "air_guitar"},
[20] = {dict = "anim@mp_player_intcelebrationmale@blow_kiss", anim = "blow_kiss"},
[21] = {dict = "anim@mp_player_intcelebrationmale@chicken_taunt", anim = "chicken_taunt"},
[22] = {dict = "anim@mp_player_intcelebrationmale@karate_chops", anim = "karate_chops"},
[23] = {dict = "anim@mp_player_intcelebrationmale@slow_clap", anim = "slow_clap"},
[24] = {dict = "anim@mp_player_intcelebrationmale@wank", anim = "wave"},
[25] = {dict = "anim@mp_player_intcelebrationpaired@m_m_fist_bump", anim = "fist_bump_left"},
[26] = {dict = "anim@mp_player_intcelebrationpaired@f_f_sarcastic", anim = "sarcastic_left"},
}
Config.deathAnimation = {
dict = "mini@cpr@char_b@cpr_def",
anim = "cpr_pumpchest_idle",
}
Config.checkPermFunction = false -- Added by request. Turn this on to use the permCheck function in the server/unlocked.lua
Config.maps = {
--Download this map and uncomment the config option if you would like to use it
--https://github.com/EncodedDevelopment/Encoded-DeDust-2-Map-Conversion
--[[["Dust 2"] = {
arena = {
enabled = false, -- Set this to false if you are using your own custom map
category = "dystopian", -- dystopian | scifi | wasteland
map = 5, -- 1 - 10
},
image = "dedust.png",
radius = 300,
center = vector3(3869.38, 1492.61, 36.63),
radius = 300,
spawnPoints = {
[1] = {
vector4(3844.04, 1525.03, 38.34, 149.07),
vector4(3842.49, 1524.62, 38.34, 194.98),
vector4(3840.72, 1526.24, 38.34, 283.14),
vector4(3839.53, 1524.45, 38.34, 197.63),
vector4(3839.95, 1521.99, 38.34, 199.32),
vector4(3838.94, 1520.33, 38.34, 232.69),
vector4(3841.69, 1519.63, 38.34, 258.96),
vector4(3844.75, 1518.83, 38.34, 239.62),
},
[2] = {
vector4(3885.43, 1519.19, 35.46, 97.16),
vector4(3882.87, 1518.87, 35.46, 210.65),
vector4(3880.72, 1518.64, 35.46, 105.42),
vector4(3878.01, 1517.81, 35.46, 119.18),
vector4(3878.06, 1516.33, 35.46, 148.43),
vector4(3880.42, 1515.99, 35.46, 233.75),
vector4(3882.07, 1516.08, 35.46, 237.37),
vector4(3884.79, 1516.06, 35.46, 240.77),
},
[3] = {
vector4(3881.37, 1523.11, 39.49, 242.88),
vector4(3883.31, 1523.07, 39.49, 272.22),
vector4(3885.12, 1522.73, 39.49, 252.59),
vector4(3884.93, 1521.2, 39.49, 200.18),
vector4(3882.88, 1520.01, 39.49, 151.44),
vector4(3883.93, 1518.84, 39.49, 224.95),
vector4(3883.41, 1516.61, 39.49, 229.39),
vector4(3884.7, 1515.34, 39.49, 269.69),
},
[4] = {
vector4(3904.33, 1475.62, 34.36, 98.25),
vector4(3902.96, 1475.9, 34.31, 14.97),
vector4(3901.27, 1476.0, 34.31, 31.27),
vector4(3903.11, 1477.5, 34.31, 339.75),
vector4(3900.79, 1477.65, 34.31, 309.64),
vector4(3902.03, 1479.21, 34.48, 312.24),
vector4(3904.75, 1479.52, 34.75, 277.39),
vector4(3899.86, 1480.42, 34.93, 354.13),
},
[5] = {
vector4(3889.47, 1468.36, 37.77, 50.86),
vector4(3889.01, 1470.13, 37.77, 95.72),
vector4(3889.3, 1472.43, 37.77, 100.71),
vector4(3889.2, 1473.64, 37.77, 133.76),
vector4(3887.42, 1473.67, 37.77, 74.05),
vector4(3887.23, 1471.89, 37.77, 128.06),
vector4(3885.86, 1470.88, 37.77, 172.33),
vector4(3884.17, 1468.68, 37.77, 131.58),
},
[6] = {
vector4(3846.21, 1468.91, 40.07, 223.88),
vector4(3847.81, 1469.2, 40.07, 334.38),
vector4(3849.51, 1469.37, 40.07, 331.91),
vector4(3852.6, 1468.17, 40.07, 280.46),
vector4(3854.08, 1467.6, 40.07, 82.77),
vector4(3854.8, 1465.94, 40.07, 122.56),
vector4(3852.99, 1465.23, 40.07, 122.53),
vector4(3850.46, 1465.74, 40.07, 93.2),
},
[7] = {
vector4(3845.94, 1499.2, 38.34, 132.94),
vector4(3844.26, 1498.25, 38.34, 223.26),
vector4(3845.03, 1498.19, 38.34, 109.8),
vector4(3846.01, 1496.75, 38.34, 212.74),
vector4(3844.31, 1496.25, 38.34, 155.72),
vector4(3843.1, 1498.27, 38.34, 27.14),
vector4(3843.55, 1498.98, 38.34, 202.78),
vector4(3844.47, 1497.28, 38.34, 209.4),
},
[8] = {
vector4(3862.42, 1498.0, 35.75, 326.18),
vector4(3863.8, 1498.01, 35.75, 10.33),
vector4(3864.87, 1497.84, 35.75, 11.49),
vector4(3865.79, 1497.97, 35.75, 13.37),
vector4(3862.18, 1499.39, 35.75, 92.93),
vector4(3862.45, 1498.94, 35.75, 71.25),
vector4(3863.2, 1500.37, 35.75, 337.34),
vector4(3865.06, 1500.6, 35.75, 326.81),
},
},
flags = {
[1] = vector4(3847.23, 1522.33, 37.77, 219.27),
[2] = vector4(3897.41, 1518.02, 39.49, 170.82),
},
animation = {
enabled = true,
opening = {
firstCamPos = vector4(3868.53, 1513.04, 35.46, 280.38),
secondCamPos = vector4(3864.38, 1511.83, 35.46, 284.08),
pedPos = vector4(3872.29, 1512.94, 35.46, 92.2),
},
winning = {
firstCamPos = vector4(3868.53, 1513.04, 35.46, 280.38),
secondCamPos = vector4(3864.38, 1511.83, 35.46, 284.08),
pedPos = vector4(3872.29, 1512.94, 35.46, 92.2),
},
}
},]]
["Rust"] = {
arena = {
enabled = true, -- Set this to false if you are using your own custom map
category = "dystopian", -- dystopian | scifi | wasteland
map = 3, -- 1 - 10
},
image = "rust.png",
center = vector3(2767.8115, -3794.8323, 158.7349),
radius = 300,
spawnPoints = {
[1] = {
vector4(2671.6387, -3855.6348, 141.4863, 310.8796),
vector4(2670.3169, -3853.1331, 141.4015, 312.2545),
vector4(2669.3611, -3852.1426, 141.3924, 310.1322),
vector4(2668.3889, -3851.1965, 141.4104, 318.0562),
vector4(2670.7549, -3850.0293, 141.5217, 305.4125),
vector4(2672.9873, -3850.9797, 141.6102, 310.5557),
vector4(2675.6755, -3852.1650, 141.7262, 306.6124),
vector4(2675.1650, -3849.1694, 141.7378, 313.0872),
},
[2] = {
vector4(2940.4919, -3853.5085, 142.1111, 55.0655),
vector4(2954.5388, -3848.1382, 141.9142, 22.2144),
vector4(2935.6707, -3852.3701, 142.0761, 43.2612),
vector4(2926.6140, -3863.1594, 141.6174, 68.8148),
vector4(2939.5940, -3847.2336, 142.2166, 38.1283),
vector4(2941.3562, -3844.5745, 142.3644, 47.0536),
vector4(2938.2803, -3844.2119, 142.3012, 61.6045),
vector4(2935.1382, -3861.9009, 141.9000, 61.3476),
},
[3] = {
vector4(2914.1111, -3742.0054, 141.4653, 136.6300),
vector4(2911.8000, -3741.7610, 141.5827, 136.5760),
vector4(2911.6804, -3744.0134, 141.6324, 151.4610),
vector4(2916.1101, -3746.7617, 141.6801, 127.5688),
vector4(2913.9229, -3747.4104, 141.6519, 139.5191),
vector4(2912.1643, -3747.1541, 141.6398, 160.2724),
vector4(2915.9949, -3740.5723, 141.3758, 150.8835),
vector4(2914.1858, -3738.4485, 141.2598, 154.3377),
},
[4] = {
vector4(2844.6736, -3876.0549, 142.9941, 61.3302),
vector4(2834.6367, -3878.8083, 140.6891, 51.1721),
vector4(2832.8389, -3886.2522, 140.1946, 105.4217),
vector4(2839.2314, -3883.7175, 140.3039, 355.8749),
vector4(2849.8740, -3880.6038, 142.1500, 308.6048),
vector4(2835.0803, -3848.5500, 139.4299, 39.5235),
vector4(2848.1548, -3836.4185, 139.7768, 73.3786),
vector4(2840.6362, -3832.0833, 140.0584, 6.7658),
},
[5] = {
vector4(2737.8882, -3822.4238, 140.8094, 290.7247),
vector4(2755.3113, -3821.0544, 141.6273, 37.1949),
vector4(2758.9421, -3809.7529, 141.8258, 28.0504),
vector4(2752.3638, -3804.7659, 141.2556, 70.7184),
vector4(2736.6948, -3810.2092, 140.7037, 117.2030),
vector4(2742.0823, -3832.1177, 140.6462, 103.4137),
vector4(2755.2300, -3839.6069, 141.4184, 275.0222),
vector4(2763.1143, -3825.8508, 141.8438, 342.4534),
},
[6] = {
vector4(2847.3916, -3722.4370, 140.0584, 147.1812),
vector4(2858.5986, -3714.2185, 139.8999, 265.9172),
vector4(2854.7202, -3729.3147, 139.4746, 192.2906),
vector4(2843.2979, -3738.0156, 140.2040, 107.4946),
vector4(2831.3315, -3732.4929, 140.0395, 54.6424),
vector4(2830.5725, -3713.1450, 140.1472, 138.9170),
vector4(2835.3193, -3720.9512, 143.9605, 152.4907),
vector4(2849.6790, -3714.7434, 140.0325, 152.5651),
},
[7] = {
vector4(2857.6184, -3796.5620, 140.4013, 136.1310),
vector4(2862.8984, -3806.4253, 141.7708, 263.7797),
vector4(2878.9863, -3806.5322, 142.3927, 312.2801),
vector4(2882.6455, -3793.7002, 142.2140, 325.5119),
vector4(2888.1428, -3807.0049, 142.3161, 180.2201),
vector4(2873.1165, -3795.3904, 141.5411, 53.3761),
vector4(2847.2991, -3812.9392, 143.4852, 120.9921),
vector4(2845.5049, -3819.3525, 143.3565, 241.5330),
},
[8] = {
vector4(2668.2983, -3756.4016, 141.7825, 218.1909),
vector4(2670.7559, -3755.1118, 141.8511, 207.8655),
vector4(2669.2334, -3753.3650, 141.7376, 223.1027),
vector4(2666.7183, -3754.5098, 141.5804, 227.8636),
vector4(2666.1670, -3756.7217, 141.6486, 223.0755),
vector4(2669.0222, -3759.1382, 141.9379, 224.7239),
vector4(2663.7009, -3760.6536, 141.8985, 242.3004),
vector4(2674.4014, -3758.8611, 141.9422, 229.7647),
},
},
flags = {
[1] = vector4(2664.4514, -3860.2002, 140.6023, 322.6412),
[2] = vector4(2934.4363, -3862.4929, 140.8289, 96.6718),
},
animation = {
enabled = true,
opening = {
firstCamPos = vector4(2795.0320, -3692.2739, 139.5050, 359.9776),
secondCamPos = vector4(2800.9272, -3704.4854, 139.3283, 178.8751),
pedPos = vector4(2795.0542, -3684.9895, 140.0010, 176.7969),
},
winning = {
firstCamPos = vector4(2956.6384, -3726.6807, 141.0011, 279.0172),
secondCamPos = vector4(2963.5059, -3733.5686, 141.0011, 350.8982),
pedPos = vector4(2963.9102, -3726.2297, 141.0010, 137.8155),
},
}
},
["Nebulis"] = {
arena = {
enabled = true, -- Set this to false if you are using your own custom map
category = "scifi", -- dystopian | scifi | wasteland
map = 9, -- 1 - 10
},
image = "nebulis.png",
center = vector3(2767.8115, -3794.8323, 158.7349),
radius = 300,
spawnPoints = {
[1] = {
vector4(2877.7075, -3736.1052, 135.7679, 130.1864),
vector4(2888.4836, -3742.4224, 139.9847, 172.2804),
vector4(2875.8931, -3745.0066, 140.3910, 104.1925),
vector4(2896.0693, -3723.9949, 139.9987, 132.3673),
vector4(2835.0173, -3743.0671, 147.8494, 101.4699),
vector4(2842.0906, -3731.4739, 139.9992, 142.3213),
vector4(2827.3674, -3748.1340, 139.9846, 136.5052),
vector4(2818.1509, -3739.8367, 140.0002, 110.2501),
},
[2] = {
vector4(2808.4890, -3820.2461, 127.9987, 297.7657),
vector4(2828.0061, -3802.7952, 127.9984, 312.5197),
vector4(2810.6167, -3781.4604, 128.0000, 37.8405),
vector4(2802.9299, -3760.3462, 128.0358, 91.7331),
vector4(2781.9819, -3787.6248, 127.9984, 142.4792),
vector4(2787.9893, -3816.2319, 128.1102, 215.2384),
vector4(2795.5256, -3837.8083, 127.9993, 285.9180),
vector4(2860.3103, -3791.4514, 127.9989, 123.9619),
},
[3] = {
vector4(2717.1111, -3866.0730, 137.3158, 288.5235),
vector4(2708.1421, -3854.5493, 139.9919, 312.7325),
vector4(2760.4666, -3852.2815, 147.1153, 298.6079),
vector4(2760.9685, -3869.5400, 139.9999, 328.3160),
vector4(2772.3269, -3852.3386, 140.0001, 323.1586),
vector4(2780.5164, -3859.4377, 140.0002, 302.0420),
vector4(2715.2007, -3881.0862, 139.9996, 312.5674),
vector4(2781.7556, -3880.4307, 139.9993, 317.4583),
},
[4] = {
vector4(2717.1272, -3734.6877, 137.3156, 258.1393),
vector4(2716.9983, -3746.5676, 139.9912, 249.6662),
vector4(2763.1794, -3745.7070, 147.6024, 231.6447),
vector4(2748.8713, -3725.3757, 139.9985, 225.0151),
vector4(2769.3870, -3745.1704, 139.9999, 226.5601),
vector4(2779.8679, -3739.9949, 140.0002, 269.0406),
vector4(2762.6016, -3721.2378, 140.0001, 216.6748),
vector4(2784.7573, -3740.6018, 148.0121, 221.9157),
},
[5] = {
vector4(2661.9231, -3818.7678, 128.0002, 292.5126),
vector4(2675.0164, -3800.7290, 128.0003, 312.9055),
vector4(2661.9529, -3778.9417, 127.9998, 272.4986),
vector4(2680.2644, -3778.1321, 128.0003, 268.1677),
vector4(2683.4385, -3755.4502, 127.9997, 264.7991),
vector4(2698.2791, -3752.4114, 128.0003, 261.6228),
vector4(2695.8040, -3814.7070, 127.9990, 255.1772),
vector4(2706.0081, -3845.5134, 128.0000, 248.5213),
},
[6] = {
vector4(2891.8477, -3744.1592, 127.9996, 121.0078),
vector4(2920.3020, -3758.7678, 128.0020, 137.7948),
vector4(2936.0210, -3780.4109, 127.9574, 101.8291),
vector4(2942.2046, -3824.4624, 128.0000, 69.2642),
vector4(2924.6853, -3842.3906, 128.0000, 41.2509),
vector4(2903.7024, -3851.4536, 127.9780, 25.3778),
vector4(2900.3088, -3812.0259, 127.9981, 141.6058),
vector4(2893.8728, -3784.9275, 128.0535, 47.7460),
},
[7] = {
vector4(2788.3704, -3786.0710, 140.0891, 29.6143),
vector4(2781.4534, -3801.8406, 140.0894, 162.4909),
vector4(2791.7356, -3812.6096, 140.0894, 209.2748),
vector4(2807.0420, -3813.8604, 140.0894, 262.6780),
vector4(2814.4719, -3800.8572, 140.0894, 328.9228),
vector4(2811.0293, -3788.5474, 140.0894, 356.6208),
vector4(2801.8140, -3793.4407, 140.0895, 153.9745),
vector4(2801.0811, -3804.3662, 140.0893, 174.3616),
},
[8] = {
vector4(2884.1167, -3867.0195, 137.6249, 62.7521),
vector4(2894.1528, -3851.4106, 139.9896, 43.8120),
vector4(2840.2993, -3851.7791, 146.9520, 64.2360),
vector4(2913.2932, -3843.6675, 139.9734, 359.7884),
vector4(2831.2495, -3857.9043, 139.9993, 48.0824),
vector4(2818.0081, -3860.0098, 140.0002, 66.5570),
vector4(2837.2327, -3872.3894, 139.9999, 48.5265),
vector4(2882.9683, -3883.3699, 139.9987, 58.5323),
},
},
flags = {
[1] = vector4(2875.8931, -3742.0066, 139.3910, 104.1925),
[2] = vector4(2808.6167, -3781.4604, 128.0000, 37.8405),
},
animation = {
enabled = true,
opening = {
firstCamPos = vector4(2795.0320, -3692.2739, 139.5050, 359.9776),
secondCamPos = vector4(2800.9272, -3704.4854, 139.3283, 178.8751),
pedPos = vector4(2795.0542, -3684.9895, 140.0010, 176.7969),
},
winning = {
firstCamPos = vector4(2956.6384, -3726.6807, 141.0011, 279.0172),
secondCamPos = vector4(2963.5059, -3733.5686, 141.0011, 350.8982),
pedPos = vector4(2963.9102, -3726.2297, 141.0010, 137.8155),
},
}
},
["Wasteland"] = {
arena = {
enabled = true, -- Set this to false if you are using your own custom map
category = "wasteland", -- dystopian | scifi | wasteland
map = 1, -- 1 - 10
},
image = "wasteland.png",
center = vector3(2767.8115, -3794.8323, 158.7349),
radius = 300,
spawnPoints = {
[1] = {
vector4(2654.6121, -3844.6682, 139.9996, 309.1362),
vector4(2650.4934, -3833.9128, 139.9966, 11.9108),
vector4(2649.6763, -3812.5286, 139.3284, 311.0358),
vector4(2660.2954, -3807.3562, 135.5194, 309.5295),
vector4(2667.0869, -3818.5142, 133.7399, 244.4456),
vector4(2669.7222, -3836.5959, 135.9292, 216.6075),
vector4(2684.1816, -3842.9902, 132.9112, 271.4904),
vector4(2696.1780, -3849.1809, 131.6608, 242.0275),
},
[2] = {
vector4(2727.3474, -3796.5454, 110.3015, 268.8500),
vector4(2731.1423, -3820.5447, 112.2867, 294.6314),
vector4(2752.7283, -3831.1782, 120.0949, 280.2125),
vector4(2731.0044, -3776.2178, 113.4648, 250.2331),
vector4(2752.2412, -3765.5615, 120.8031, 227.8115),
vector4(2766.7209, -3785.4519, 104.6481, 242.7348),
vector4(2759.1365, -3802.8276, 103.5955, 279.4023),
vector4(2776.8528, -3814.9292, 104.5173, 294.2168),
},
[3] = {
vector4(2944.6016, -3847.3057, 139.9996, 57.9116),
vector4(2952.4673, -3829.9338, 139.9655, 66.2639),
vector4(2934.7241, -3860.4460, 139.9971, 30.5232),
vector4(2922.4299, -3868.2927, 139.9204, 19.8127),
vector4(2918.0828, -3856.6128, 138.2195, 19.8837),
vector4(2930.5117, -3845.1831, 138.1876, 48.2144),
vector4(2937.3127, -3827.4963, 136.6787, 77.5446),
vector4(2947.4441, -3813.1365, 138.7080, 76.9152),
},
[4] = {
vector4(2913.1355, -3728.2681, 139.9970, 131.5450),
vector4(2927.7893, -3738.3337, 139.9972, 124.0630),
vector4(2933.5876, -3747.7190, 139.7753, 122.1269),
vector4(2942.7991, -3753.5752, 139.8898, 158.8461),
vector4(2926.0063, -3750.7139, 138.0288, 149.9485),
vector4(2905.6387, -3741.8047, 135.8194, 162.7806),
vector4(2894.8232, -3733.0903, 138.0200, 164.0504),
vector4(2925.9209, -3748.6882, 138.5687, 158.8045),
},
[5] = {
vector4(2735.8145, -3784.5598, 127.9954, 186.8852),
vector4(2759.2974, -3790.1538, 127.9925, 139.6902),
vector4(2742.3289, -3811.2864, 127.9952, 350.4439),
vector4(2760.3823, -3808.5671, 127.9204, 18.2218),
vector4(2782.8127, -3807.2080, 127.9917, 272.6118),
vector4(2775.4341, -3790.9548, 127.9937, 257.6358),
vector4(2763.9866, -3799.5703, 127.9926, 255.2771),
vector4(2735.6648, -3801.7883, 128.0068, 105.6480),
},
[6] = {
vector4(2866.1750, -3813.6680, 127.9962, 37.6156),
vector4(2850.0911, -3814.6599, 127.9954, 57.9757),
vector4(2856.6025, -3787.7227, 127.9903, 110.4954),
vector4(2842.1716, -3791.0410, 127.9897, 143.4809),
vector4(2835.4861, -3796.4390, 127.9950, 111.7712),
vector4(2824.6426, -3804.6213, 127.9954, 86.7546),
vector4(2874.9238, -3806.2251, 127.9997, 266.0074),
vector4(2872.1804, -3787.9753, 128.0023, 242.3317),
},
[7] = {
vector4(2843.6687, -3777.6672, 109.4463, 132.3529),
vector4(2864.4172, -3778.8452, 111.3927, 225.0679),
vector4(2878.4465, -3802.4587, 112.2085, 85.4043),
vector4(2855.8948, -3822.8184, 110.4903, 74.4489),
vector4(2846.1060, -3829.4175, 120.0958, 80.2130),
vector4(2842.1218, -3770.5576, 120.6618, 104.8087),
vector4(2833.1968, -3801.0303, 104.3264, 108.0145),
vector4(2852.5349, -3804.1780, 103.8437, 93.9799),
},
[8] = {
vector4(2694.6250, -3723.7705, 139.9972, 267.0436),
vector4(2705.2092, -3725.4492, 139.9448, 264.9389),
vector4(2682.0088, -3735.3218, 139.7949, 163.2310),
vector4(2694.0852, -3743.7351, 135.0397, 242.0199),
vector4(2707.1658, -3740.1738, 134.0993, 230.1057),
vector4(2681.2927, -3724.1543, 139.9904, 214.0304),
vector4(2704.4556, -3753.1362, 129.7559, 240.9392),
vector4(2703.7949, -3736.5984, 136.4666, 261.0138),
},
},
flags = {
[1] = vector4(2652.6121, -3844.6682, 139.9996, 309.1362),
[2] = vector4(2752.2412, -3763.5615, 120.8031, 227.8115),
},
animation = {
enabled = true,
opening = {
firstCamPos = vector4(2795.0320, -3692.2739, 139.5050, 359.9776),
secondCamPos = vector4(2800.9272, -3704.4854, 139.3283, 178.8751),
pedPos = vector4(2795.0542, -3684.9895, 140.0010, 176.7969),
},
winning = {
firstCamPos = vector4(2956.6384, -3726.6807, 141.0011, 279.0172),
secondCamPos = vector4(2963.5059, -3733.5686, 141.0011, 350.8982),
pedPos = vector4(2963.9102, -3726.2297, 141.0010, 137.8155),
},
}
},
["Plane Yard"] = {
arena = {
enabled = true, -- Set this to false if you are using your own custom map
category = "dystopian", -- dystopian | scifi | wasteland
map = 4, -- 1 - 10
},
image = "planeyard.png",
center = vector3(2767.8115, -3794.8323, 158.7349),
radius = 300,
spawnPoints = {
[1] = {
vector4(2913.9092, -3745.6721, 140.1068, 130.1140),
vector4(2926.1526, -3764.8188, 140.4639, 127.8174),
vector4(2940.1062, -3765.2822, 139.9828, 91.9470),
vector4(2927.8787, -3773.3438, 140.5386, 124.7353),
vector4(2917.3760, -3767.3728, 141.3700, 115.2725),
vector4(2908.5557, -3765.2893, 142.9528, 89.5821),
vector4(2884.6250, -3738.7009, 140.2764, 128.3206),
vector4(2877.5632, -3746.6499, 141.1012, 99.8623),
},
[2] = {
vector4(2876.1860, -3797.6543, 145.9464, 87.5176),
vector4(2873.6028, -3784.5352, 144.8293, 20.4817),
vector4(2879.4907, -3771.1367, 145.6844, 198.6272),
vector4(2863.1829, -3796.4084, 150.3669, 44.6514),
vector4(2861.7922, -3797.7744, 145.9860, 197.5549),
vector4(2859.5540, -3807.1721, 144.9221, 137.6900),
vector4(2883.3416, -3806.4351, 144.4744, 77.3062),
vector4(2890.0930, -3803.8035, 144.2478, 283.8114),
},
[3] = {
vector4(2669.1011, -3839.1865, 140.0345, 296.2662),
vector4(2679.6072, -3843.7053, 140.0348, 293.6091),
vector4(2692.5564, -3831.9680, 140.0927, 280.1859),
vector4(2681.1838, -3822.5989, 140.0929, 349.5950),
vector4(2657.9421, -3826.5398, 140.0331, 322.5122),
vector4(2710.8579, -3862.4448, 140.0329, 296.6707),
vector4(2724.9285, -3857.4868, 140.0348, 303.8330),
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